These simple items are the best training aid in the game, they show new players first hand the scale of the learning curve within the game, exposing them to:
Equipment:
- The levels
- Enchantments
- Racial Modification
- Unique abilities
- How to identify NPC foder/What to combine into enchantment chips
Lobbies:
- The basics of Instancing missions
- Co-ordination/Team work
- Colonies (Attack/Defence) basics
- Bossing
- The reward chests System
Consumables:
- The various Healing items (individual/MCC3)
- Basics of Buffs (Att/HP overwrites)
- The Elemental bonuses (Buche de Noels)
- Penetration/Imunity (Stabilisers/Magic/Spiritul Shields)
- Teleport Scrolls (Basics of getting around)
Misc.
- Boss Keys
- Enchantment Chips
- Spinelles
- Crafting Materials (Mega/Pure)
Contained within these boxes is almost everything you need to get started in the game and yet many guilds who recruit new players never even mention these items.
And not to be forgotten, these items are still the best way without a heavy initial real cash donation to get them selves some viz, filling the MM with the much needed item's many established players don't have the time to farm for anymore.
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